



Next you’ll be prompted to find the location… just click the “…” button and navigate to your Unity created folder structure. When it’s open, right click in the white space and select “New…” and then “Create Local Repository”. On opening Sourcetree you’ll then need to make sure your account is signed in (check under “sourcetree” then “preferences” if not prompted). Ok! Once the software is installed you can create your Unity project as normal and save this to somewhere in your documents folder. Before using Sourcetree you will need to sign up for a free Atlassian account (the company that owns Sourcetree). Other options are available of course but I know this one is fairly industry standard and therefore thought it would be the best one to get to know. Although for now I must say that I am satisfied with being able to monitor code changes etc that I make in my projects (and then manually reverting select elements if I need to).įirstly you need to download and install the Sourcetree (Git repository management application) from the below:
#Install sourcetree for mac how to#
So I thought I’d share some key points for how to do this.Ī quick note: I haven’t set this up for reverting to previous versions/changes which obviously could be an even more powerful tool – if anybody has advice on how to do this please let me know. Thankfully, that’s where Git repositories come in! I found it quite difficult to set this up at first – perhaps due to using a Mac. Sometimes a small code change can ruin a core element of a game, and day to day it can be difficult to know what exactly changed and where since your previous saves.
